

On our fourth jump, we meet our first Rebel. The Kestrel skirts an asteroid field, buys fuel at a space station, and ignores a distress beacon (our mission comes first!). In this game, discretion is often the better part of valour! Its starting crew of three is too small, especially when considering there are four systems (helm, engines, weapons, shields) to be manned, but c’est la vie.Īfter naming my initial crewmembers “Han”, “Luke”, and “Leia”, and ensuring the difficulty is set to “Easy”, it’s time to begin this journey.

FTL FLAGSHIP UPGRADE
Once I upgrade its energy shield, it should see me easily through the first few of the game’s eight sectors (each sector is progressively harder). The Kestrel packs a well-rounded punch, mounting a powerful burst laser and an ammo-chewing but potentially devastating missile launcher. There are other ships available in the game, and I’ve unlocked one (the Torus), but I want to try to see this through with the Kestrel first. The Kestrel, hopefully the fastest hunk of junk in the galaxyįor this try, I’ll use the Kestrel again. Now, by the grace of the alien artefact known as the “New Game” button, I can make a fourth attempt. Three times I’ve failed, the Kestrel – the game’s starting ship – turned into so much space junk. Pursued by the Rebel armada, Captain Peter races home aboard his starship, custodian of the stolen plans that can bring victory in this game… During the battle, Federation spies managed to steal secret plans to the Rebel’s ultimate weapon, the REBEL FLAGSHIP, an armoured behemoth with enough power to obliterate an unwary player. Rebel spaceships have overrun most of the Galactic Federation. This entry is part 1 of 5 in the series FTL: Faster than Light
